Student, At Demola You Are The Star!

So, you're ready to put your skills to the test and co-create solutions as a member of an international & interdisciplinary team. All you need to do is apply.

Application deadlines and available projects are listed below. Your talent is needed, so join us now!

Choose Your Project

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  • HyRES Model (Hybrid Renewable Energy System Model)
    Apply now!

    The brief

    There is need for one model or one platform of models which will serve hybrid renewable energy system planning. Hybrid energy solution where two or more energy source will be utilised similarly, serves optimal energy production, especially in Nordic countries.   

    The background

    Currently there are several models and codes suitable for individual energy source modelling (e.g. models for geothermal, solar or wind energy utilisation). Design for hybrid system requires use of several models and results interpretation from one energy source model to another different model.

    Designers would need one easy-to-use model or one platform of models to investigate hybrid energy utilisation possibilities (at least in preliminary phase of project).   

    The problem

    The aim of the project is development one design tool for planners in energy sector. The model would be used in early stage of the project (phase I or II) to discover suitable hybrid energy solution to the current site.

    We are expecting students to map current market situation and discover possibilities to design new combined model or modelling environment. If there are possibilities, next step is design demo model and test it. If potential still exist, in final phase new model (and a new company) would be introduced to the markets.

    The premiss is that team use basic computational tools, free codes and programming language will be English. 


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Experience the Equations
    Apply now!

    The brief

    How education can catch up with technology development and benefit from modern tools? Is virtual/augmented reality the way to build practical understanding of abstract phenomena in science subjects in primary school?

    The background

    Virtual reality industry is booming and Ministry of Education & Culture wants to join the movement. As new results from international studies in science subjects reveal, Finnish pupils, especially boys are not interested in them. Finland is losing its ground in the international rankings and it is seen alarming nationwide.

    The problem

    Could introduction of modern, Enhanced realities like VR & AR boost the motivation of pupils and make abstract, hard-to-understand phenomena easier to chew? Can teachers be empowered by new means of bringing the information through media already interesting itself?


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Badge Me Up!
    Apply now!

    The brief

    How to create an ecosystem that makes highlighting skills learned outside of traditional school system possible, and to do it in a standardized and trustworthy way? Are badges the way to boost each individual’s virtual portfolio effectively?

    The background

    Concept of education and learning has changed. Traditional school system is still indispensable, but new forms of learning are being recognized more widely. Where grades in reports are commonly seen as the way to represent individual’s knowledge gained through traditional learning, externally gained skills are very hard to spotlight in a standardized manner. Ministry of Education & Culture is interested to explore if current solutions could answer to the need.

    The problem

    Let’s use coding as an example: Programming isn’t always learned through conventional ways, but effectively in coding courses and events. However, letting the world know about gained skills in a trustworthy way is a burden. Schools, workplaces, minor’s parents etc. would be interested to see the virtual portfolio of skills, but it’s up to each individual if they can bring it out effectively. Are badge ecosystems like Open Badges https://openbadges.org/ ready answer the challenge and how?


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Smart Work in Government
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    The brief

    Multiple systems cause headaches for clerks in Government offices. Could new digital solutions in the market make the workflow more straightforward and enjoyable?

    The background

    New functions usually require new tools, software, and way of working. Throughout the years all the different systems have cluttered and working has become inefficient. Working hours are spent on switching between systems and remembering how to handle a simple task.

    The problem

    Digital department of Ministry of Education and Culture has been introducing various new digital ways of working to the whole organization in the past years, thus time has come for even more disruptive ideas. How to utilize virtual personal assistants such as chatbots to enhance workflows and handling simple tasks, freeing capacity to more complex tasks.


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • EduJam
    Apply now!

    The brief

    How to design a EduJam concept for Finnish education sector? How to package the concept so that any education sector actor can host it?

    The background

    Part of Ministry of Education and Culture development model is to organize two Jam events to compliment two hackathons. There’s a need for solid concept which enables anyone to organize education focused Jam event where the seeds for new education sector concepts are created.

    The problem

    How should the EduJam profile itself? What should be the brand image? Who should take part and what should be their role? How should the Jam be promoted? What is the actual Jam concept? What are the methodologies and tools used? Should there be training sessions for the Jam facilitators? How does the Jam concept relate to Ministry’s other development channels?


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Personal assistant for education
    Apply now!

    The brief

    How could we support students’ learning in daily life through digital personal assistant? How would it work and help the student?

    The background

    Nowadays there’s a great need to offer targeted support individuals in schools, particularly in the special needs groups. More and more students are left behind because there’s not enough resources to support them adequately. On the other hand, students who are doing well in schools should be offered more possibilities to develop themselves even further. What if we could extend the learning from the classrooms to everyday life of the students? With digitalization, there are lots of different possibilities to offer this support.

    The problem

    Could we have personal learning assistants? What would be their role? How could teachers utilize the assistants during classes? How could we make the assistants to be part of the student’s daily life? What about the pedagogical aspects? How can we make sure the support is valid and correct? Could we utilize artificial intelligence? What are the interactive tools to use?


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Magical Reading Experience!
    Apply now!

    The brief

    “If you find reading boring, you’re not doing it right!”

    Did you lose interest in reading at one point during your life? Would you have wished to receive more support from teachers to direct you towards more suitable books according to your interests? The aim of this project is to explore and design new ways of encouraging students on reading.

    The problem

    Reading is playing an important role on children’s education but it can also turn out to be a hobby. Studies tell us that most students stop reading during primary school. Indeed, 46% of high school students find reading not satisfying, painful and boring. The goal of this project is to develop new ways to rebuild the magical and imaginative experience reading should create in order to peak student’s interest again. How should school and teachers support reading? What type of material should teachers use? It is your chance to put those bad feelings aside and make a difference in changing how books are used in education.


    • business & concepts
    • coding
    • design & art
    • education
    • governance
    • media & communications
    • social science
  • Expertise for sale: Paid Services of a government agency.
    Apply now!

    The brief

    FINEEC wants to productize their extensive expertise in education evaluation and to find the channels and ways to market it to become more well-known and effective government agency.

    The background

    The Finnish Education Evaluation Centre (FINEEC) is an independent government agency responsible for the evaluation of education. Among other operations, FINEEC’s duties include supporting education providers in issues related to evaluation and quality assurance, as well as to develop education evaluation.

    Education is the backbone of our society and FINEEC want to explore the possible ways to create easy and effective channels for basic and secondary education providers for utilizing FINEEC’s expertise. FINEEC follows National Plan for Education Evaluations 2016-2019 which as an end result gives feedback to schools that were part of the evaluation. The information gathered through evaluations is not always answering to the needs of education providers, so there’s a need to find new ways to support more education providers with better targeted evaluation results. 

    The problem

    FINEEC has been working on developing its paid services for some time now, but as their expertise lies in education evaluation, it needs some fresh minds to create ideas of productizing their expertise and to find new ways for marketing its services.

    Developing new ideas and concepts for productization and marketing. How to productize expertise within a public organization? How to make FINEEC’s offering compelling? What are the actual, realistic needs of the education providers regarding supporting them in their task? Through which channels can FINEEC reach the market? How to create a process that supports resource-efficient sales?


    • business & concepts
    • coding
    • design & art
    • education
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Improving customer experience in dental service – from unpleasant to encouraging
    Apply now!

    The brief

    How to deliver customer insight to our dental professionals and to change dental professional’s treatment driven behavior into customer driven behavior?

    How to make the whole customer service path / journey visible to treatment oriented top dental professionals? 

    The background

    Customer experience of dental service is a new topic in dental service development. For long period of time the focus has been mainly on how to improve the clinical quality of the service. Dental education orients dentists to focus on superior quality but excludes the point that customers may perceive the value of the service very differently than dentists.

    In this project participants have the possibility to influence a large national company’s organizational culture, figure out how to manage top professionals and be part of improving the customer experience in dental service. Our goal is that in future, no customer says that dental care is unpleasant, painful, scary or expensive.

    We are the largest private dental service company in Finland with more than 130 clinics in 90 different cities. We are launching some customer oriented services during 2017 and this project is part of the internal launch of them. 

    The problem

    Excellent medical treatment is not always a good customer experience. Solving only the dental problem in focus at the time may leave customers without the answers or services they expect.

    We want to find out what are the key factors of customer oriented thinking for our medical professionals. Dental care is very treatment oriented and we want to change our service towards the direction where the dentist is also a personal trainer of customers own dental health, not “only the cavity fixer”.

    As a result of this project we want to know how our dental professionals perceive customer experience and what are the tools/possibilities/key triggers to influence their thinking. We expect that after the project we have a tested plan or concept how to change our dental professionals thinking towards more customer orientation. When influencing how they think, we are changing organizational culture more customer oriented at the same. Our dental professionals are located all around Finland which creates communicational challenges.

    The team can figure out the most suitable tools for themselves. Though, creating understanding of dental service and figuring out the decision triggers of dental professionals requires visiting clinics and interacting with the dental professionals (dentists and dental hygienists).


    • business & concepts
    • coding
    • design & art
    • education
    • environment
    • governance
    • healthcare
    • media & communications
    • social science
  • Gaming the System: Having fun with Employee Skill Assessments
    Apply now!

    The brief

    We need to identify which digital skills already exist in our company and which skills we need to develop further. How do we gamify testing employees for digital competencies? 

    The background

    There is a big shift in the business world towards the digital economy, sometimes called the Gig-Economy, or in Europe is called the Digital Single Market. In this Digital economy, disrupting existing companies is cheap and easy due to the expensive reach of the internet. Even very well established companies are being disrupted by new digital offerings. Companies need to adapt to this digitalization to defend their existing business and to identify areas to disrupt themselves. This shift affects business products, process, and necessary workforce skills. As companies look to redefine their business to adapt to the new economy, one key area that needs to be developed is employee skills. But Digital skills are not just honed at work, they can be honed by employees in their free time or through their hobbies. Companies need to identify which employees have already developed key digital skills and to also identify which skills are underdeveloped and need to be nurtured. In the spirit of digitalization, we would like to gamify this digital skills assessment.

    Our organization is responsible for driving the Digital and IT Transformation for the Nokia Mobile Networks business unit.   As part of this activity, we need a method to determine the digital skill level of employees and then to develop a learning plan to support the development of the appropriate skills. The rol of our organization is to make sure the 50,000+ employees in our division are prepared for this shift and have the mindset to understand the changes and the skills to adapt.

    This project should be interesting to people with many various interests. There is the social/soft skill aspect of trying to identify how best to assess various people. Also, Understanding the skills needed can help students understand themselves what companies will be looking for in their employees. There is basic game design and game theory applied to personal assessment. 

    The problem

    Companies need to identify which employees have already developed key digital skills and to also identify which skills are underdeveloped and need to be nurtured. In the spirit of digitalization, we would like to gamify this digital skills assessment. This is an important issue due to the significant change going on in the business world with the shift towards the digital/gig economy. This problem exists for all companies that need to figure out how to adapt their business and their workforce to the new digital economy. This especially affects established companies with older workforces. Given a set of skills we identify, how do we develop an assessment using a gaming approach?

    This problem is considered significant to all companies and the EU has specifically identified digital skill assessment and cultivation as important. The European Commission has identified the Digital Single Market as a key area for support and has even done research in this area already (http://ftp.jrc.es/EURdoc/JRC83167.pdf)


    • business & concepts
    • coding
    • design & art
    • education
    • engineering
    • environment
    • governance
    • healthcare
    • media & communications
    • social science

Application Periods

Period
Starts
Ends

Spring 2017

9.1.2017

31.1.2017

Fall 2016

1.9.2016

15.9.2016