SmartScape – Escape from a smart container

Partner

Coreorient Oy

Project Skills

  • business & concepts
  • coding
  • design & art
  • engineering
  • environment
  • governance
  • media & communications
  • social science

Project Blog

The brief

Designing a smart container based escape space as a scalable and engaging experience

The background

The Helsinki based CoReorient team of six develops PiggyBaggy crowdsourced delivery service and Local community spaces aka. the smart container. We are a second generation sharing economy start-up aiming at smart solutions, business and making a positive impact in society. CoReorient Oy has extensive HW, IoT, wireless, embedded expertise, which allows expert guidance and co-working with the team. Read more: http://piggybaggy.com/en/mediakit/ Contact: Harri.Paloheimo@coreorient.com / 050-4836388

The problem

Escape rooms are becoming popular, but the implementations are manual and from the last millennium. How could CoReorient Oy’s smart container concept be utilized to modernize the escape room concept to form a scalable business model? In the best case, the end result from the project is a solution which can be tested and validated with CoReorient Oy after the Demola project at a metro station in Otaniemi, Espoo. The minimum target is a conclusive investigation of the applicability of the smart container and IoT (Internet of Things) in creating a modernized escape room concept. Some guidelines for innovation: - Container concept should be unmanned, but safe to use in all conditions - Utilization of IoT is to create concrete added value to users and cost efficiency to the company, not because it is a buzzword. - The user can choose the difficulty level before entering the space, which will automatically self-adjust. - Concept should be scalable (minimum cost, basic core functionalities, high variability of features), minimum structural changes (to allow use of rental containers) and easy to deploy in a standard showroom container (size 20´) provided by Coreorient. - As urban areas are expensive, ideally the container could be used for other purposes while not in escape concept use. The ultimate goal, can you create a story and game world where the network of containers becomes more than just the sum of its parts?