How to create a dashboard for API owners to analyze their own API’s functionality, consumer behaviour and usability?
APInf Oy is a Tampere based startup offering full-stack API economy services from tools to communities. The company has grown to include 15 employees in Finland, India, Brazil and Russia after launching in Feb 2017. Our main product is 100% open source API management solution - apinf.io which is served as SaaS and on-premise installation. Although the company is new, the product development started 3 years ago under another company. In addition to API-management, APInf offers API economy consultancy services (APItalist) and fasilitates global APIOps community. APInf platform offers a comprehensive, yet easy to use API (application programming interface) management tool. APInf provides simplified workflow for API owners for common API management tasks. At the same time, it serves as a self-service tool for API consumers for discovering APIs and taking them to use.
We want to provide a dashboard to API owners about API consumer behaviour related to their APIs. Idea is that API owner can track the effect of changes in documentation, marketing, etc. and improve the offering based on that. Where do the consumers come from and where do they go? How long do they stay at the API portal? During the stay, what kind of paths do they take in the service? How could we analyze the consumer’s behaviour? How could we help the potential API consumers to adopt it even faster? How could we assist them during the process? How long does it take for a API consumer from finding the API to actually using it in their own code? How can we measure and analyze this process? How could all this information be visualized in the dashboard for the API owners? The result is that we have developer profile and knowledge about their preferences. Could this information be used in other services to improve / personalize the service?
Emma Math Game is about making numbers real and enabling learning math progressively through a mobile game. The visuals and brand are in good shape and in this project the team is going to render the characters to mobile / tablet game!
Arffman Consulting is a company dedicated to training services on a national level, specialized in distant learning and e-learning pedagogy. Arffman has been empowering Emma Math, successfully training teachers and students to learn match in a fun novel way. What is Emma Math? Emma sells actual number pieces which are used to make counting easier. Number pieces have turned to Number Creatures in written stories where they live their own lives. There are twelve Number Creatures who help children to count by transforming into other numbers with their inner magic of math. The visual world has been created during the summer of 2017 for picture stories and the creatures with their world and sounds are ready to use for your purpose by autumn.
Emma Math has been successfully proved to teach children mathematics. But how can we take this initiative into the digital world so that it can be easily adopted by many? That’s where you come in. The project target is to create a demo of a 3D math adventure mobile game which develops early algebraic thinking by using 4 languages of math for children 6-8 years old. The game should work with mobile phones and tablets. It is possible to add levels and complexity later for the game and which could expand the group of users. The game should work with numbers 0-10 and it should proceed with 4 languages that are used in Emma method of learning in this order: 1. language of action: interaction between game mechanics and the gamer, 2. pattern language: combining and dividing number pieces (patterns of numbers, should look like actual material pieces), 3. symbol language: combining number pieces and patterns with symbols used in mathematics, 4. natural language: is it possible to use natural language in the game as an interactive audio or some other way? It would also be essential to have concepts of addition, subtraction and equality in use in the game created. In the project team, at least following skills are needed: - Education / pedagogic - Gaming - Mobile / tablet software development
A vast body of scientific open access publications provide relevant implications for healthcare professionals. The abundance of information, however, may lead to difficulties in spotting the most relevant findings and hinder the implementation of their full potential. How to make scientific findings more accessible and usable?
We want to make the best available healthcare education as available as possible. To this aim, we need to know where to get the latest knowledge, and find ways to make sure the information is valid. With secure methods to find and validate healthcare material we can speed up the process of bringing the best possible healthcare education to all corners of the world.
What and where is all the healthcare-related material, and how can professionals use it most effectively? How to ensure that healthcare professionals can find the most relevant scientific open access publications and implement them in practice?
Recruiting employees is a pain in the ass with current methods. How to take the process to the next level and provide the best job seeker experience possible to ensure getting the most suitable employees?
For a growing company, there is a continuous need for skilled employees. Unfortunately, we have found recruiting to be an expensive process that eats a lot of human resources as well. We are urging for the best practices that enhance the effectiveness of recruitment the way it can be done in 2017.
The most crucial problem is to find out, how to make the recruitment process more effective, which should lead to less resources used per recruitment. Another very important point would to be to get more traction with job advertisements. What kind of advertisement would inspire especially senior level job seekers? How to provide the best possible recruitment experience for the seekers while communicating the greatness of recruiting company and the open position?